Luis Huiza
Education
New York University, Graduate School of Arts and Science, New York, NY Aug. 2023 – May 2025
Masters of Computer Science
Relevant Coursework: Data Communication and Networking, Advanced Database Systems, Artificial Intelligence, Operating Systems, Computer Graphics
Parsons The New School of Design, New York, NY Jan. 2015 – May 2018
Bachelor of Fine Arts, Design and Technology
Relevant Coursework: Game Development, IOS & Android Development, 3D Modeling, Unity Development, Animation
Work Experience
Software Engineer, NovaMedia, New York, NY July 2019 – July 2021
Built VR applications in which users would rescue a cat from the side of a building.
Programmed virtual reality 360० video functionality in Unity3D using DepthKit and the built-in particle system.
Engineered features including mobile friendly web development tool for navigation menus and fluid simulation demonstrations to enhance the webpage’s presentation.
Software Engineer, Foretell Reality, New York, NY June 2020 – Aug. 2020
Developed software for making VR meeting rooms for private communication online using Unity.
Provided technical support to troubleshoot issues for cross-platform software on Oculus and Pico headsets.
Handled debugging networking functionality between users on team-oriented test environments and research solutions for audio issues found in the tests to improve communication accuracy.
Unity Developer, Orc Punk, Brooklyn, NY July 2018 – Jan. 2019
Collaborated on the game development team of Into the Dark : Narakan, a rogue-like game for mobile devices
Scripting for handling elements including enemy pathfinding, attack animation, player control
Developed UI and user experience features for dungeon crawling gameplay, using custom tools and lighting effects to support the visual aesthetics for gameplay clarity.
AWARDS
Best Game of the Jam with the Project Feed Me, Kiss Me, Love Me | RLab XR Jam April 2019
Best Mobile Game with Into the Dark: Narakan as part of Orc Punk | The Bit Awards Jan. 2019